
Contact for Details
3 years
London
Tuition Fee
£9,790 per year (UK home)
Full-time, Part-time
The tuition fee for UK home students is £9,790 per year for full-time study. Tuition fees for subsequent years may be subject to inflationary increases by the UK government. The university reserves the right to increase the tuition fees in line with changes to legislation, regulation and any government guidance or decisions. More information on the latest fee can be found on the institution website.
Learn about our mission to make higher education accessible and empowering for every
A levels: minimum of grades CCD in three A levels, one of which must be from a relevant subject. UCAS points: minimum of 88 UCAS points from an equivalent Level 3 qualification (e.g. BTEC Level 3 Extended Diploma/Diploma; Advanced Diploma; Progression Diploma; or Access to HE Diploma of 60 credits). GCSE: English and Mathematics at grade C/grade 4 or above (or equivalent).
Please contact our admissions team for specific English language requirements for this program.
Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.
You will be assessed primarily by coursework assignments, with on-going formative assessments during class, including peer review and feedback from tutors. Unseen examinations are generally not used.
The institution provides career development support, including modules that help you plan your career, build your professional network, and develop your CV and promotional materials.
There are opportunities for internships with external clients and collaborative projects with programmers, allowing you to gain hands-on experience and build your portfolio.
This degree is designed with input from games industry professionals and the industry body TIGA, ensuring the curriculum is relevant to current industry needs and creative technologies.
Yes, the course focuses on developing both artistic and technical skills, including modelling, rigging, animation, and VFX, using industry-standard software like Maya, Houdini, and Unreal Engine.
The learning experience involves lectures, demonstrations, and participative workshops, with a strong emphasis on practical project work and collaboration with peers in the games industry.
Prospective students should be aware that the course requires a strong interest in both the artistic and technical aspects of game development and that additional costs for materials or equipment may apply.